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Anima Chambers Symbol Dictionary

This page will cover symbols we use on our sale graphics and what they mean.

Stat Effects

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These symbols indicate that a spell will increase a stat or attribute as a secondary affect (damage, accuracy, outgoing, number of pips, and pierce respectively).
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These symbols indicate that a spell will decrease a stat or attribute as a secondary affect (damage, accuracy, outgoing, number of pips, and pierce respectively).
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These symbols indicate that a spell will have an effect on your pip gain. Spells with these symbols will either double your pip gain rate, or halt it entirely. 
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This symbol indicates that a spell will boost critical and pierce. You will usually see this symbol on bubbles.

Hanging Effects

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This symbol indicates that a blade will be placed as a secondary effect.
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This symbol indicates that a trap will be placed as a secondary effect.
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This symbol indicates that a shield will be placed as secondary effect. When applicable, this symbol will vary in color depending on the school(s) the shield/shields are for. 
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These symbols indicate that an overtime will be placed on the target (damage overtime and healing overtime respectively).
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This symbol indicates that a spell will place a deferred damage overtime on the target. Unlike standard overtimes, these will only do damage after a certain number of rounds.
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This symbol indicates that a spell will place an absorb as a secondary effect.
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This symbol indicates that a spell will apply an aura as a secondary effect. 
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​This symbol indicates that a spell will apply dispels on the target as a secondary effect.
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​This symbol indicates that a spell will apply a global/bubble as a secondary effect.
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This symbol indicates that a spell will apply an "afterlife" effect on the target. This means the recipient will be revived if they're defeated. 
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This symbol indicates that a spell will last for a certain number of rounds. This symbol is generally used when a spell lasts longer/shorter than the standard version. 
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When a hanging effect symbol is surrounded with a blue hue, this indicates that it will be protected from a removal attempt. 
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These symbols indicate that a spell will remove a certain hanging effect as a secondary effect.
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​This symbol indicates that a spell will remove all hanging effect of a certain variant from the target. 

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This symbol indicates that absorbs on the caster will be turned into blades. Currently, this effect only exists on Lord of the Jungle.

General Effects

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       These symbols indicate that spell will effect a single ally or enemy.
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These symbols indicate that spell will effect all allies and/or all enemies.
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These symbols indicate that a spell has been upgraded with Spellements. The number and letter will vary depending on the tier of the spell.
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This symbol indicates that a spell will stun the target.
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This symbol indicates that a spell will drain health from the target. This symbol will only be used if a spell has both a drain and non-drain version.
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This symbol indicates that the effect of a spell is random. For example, Blade Dance is given this symbol since it gives two random blades to the entire team.
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​This symbol indicates that a spell will confuse the target.
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This symbol indicates that a spell that would normally summon a minion as a secondary effect does not when used by a summon. Currently, this symbol is only used on Witch's House Call.
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This symbol indicates that a spell will detonate an overtime on the target.
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This symbol indicates that a spell will pacify the caster as a secondary effect. Pacified targets cannot be targeted when the target has allies on the battlefield.
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This symbol indicates that a spell will require a certain number of pips to cast. This symbol is only used when a spell's pip cost is irregular (e.g. 8 pip Scarecrow, 6 pip Humungofrog, 3 pip Blood Bat, etc).
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This symbol indicates that a creature is unable to cast their shadow-enhanced spells. This feature is a result of a bug in Kingsisle's code for Monstrology summons regarding Shadow Rating.

​Unlike our other symbols, this one will be located at the top left corner of a creature's description box. 
We will remove this symbol once Kingsisle fixes this bug.
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​This symbol indicates that a creature is unable to cast their lore spells. This is a result of Kingsisle adding a School Pip requirement to all lore spells while forgetting to give Archmastery to the majority of creatures across the Spiral.

Unlike our other symbols, this one will be located at the top right corner of a creature description box. We will remove this symbol when Kingsisle goes back and finishes their Archmastery implementation.
Many assets are property of Kingsisle Entertainment. Anima Chambers claims no rights to Wizard101, Pirate101, or any images taken from these games or their files.
Other graphics and artwork accredited to Shop Owner Steven Dragonblade, and artists @jennifrre and @John_DragoBlood on Twitter.
Copyright © 2024, Anima Chambers. All Rights Reserved.
  • Explore
    • Home
    • Sale Calendar
    • About Us
    • Staff Roster
    • Monstrology Guide
    • Retired Monstrology Info
    • Creature Bundles
    • World Collections
    • Monstrology Value Guide
    • Anima's Value Guide Hub
    • Twitter
    • Place An Order!
    • Symbol Dictionary
    • Monstrology Bug List